Earthquake in Zipland: The Psychological Element
Computer Game Functions as a Therapeutic Tool
By Chaya Harash, MSW
President and CEO of Zipland Interactive
- Introduction - Part 1 - A Tool for the Play Therapist
- Introduction - Part 2 - Games are Therapy
- Introduction - Part 3 - Game Situations Parallel Real-Life
- Part 4 - The Interface - Computer Game that Responds to Psychological Needs.
- Part 5 - The Egg in the Interface - Therapeutic Device
- Part 6 - Characters and Objects - Emotional Themes of Children of Divorce
- Part 7 - The Fantasy of Connecting the Parents - Unrealistic Expectations
- Part 8 - Feelings of Guilt and Blame - Divorce is not the Child’s Fault
- Part 9 - Helplessness - The Elevator Episode - Divorce is Forced on a Child
- Part 10 - Triangulation and Conflict of Loyalties - Parental Conflict
- Part 11 - Self-Image and Peer Group - Sense of Shame
- Part 12 - Getting Perspective - The Telescope Episode - Fear of Change
- Part 13 - Loneliness and Belonging - Abandonment
- Part 14 - Mother’s Home and Father’s Home - Two Households
- Part 15 - Support, Acceptance and Communication - Social Acceptance
- Part 16 - Power Versus Strength - Omnipotence
- Part 17 - Other Topics We Dealth With - Concentration, Money, Imbalance
- Part 18 - Epilogue
See Also:
Computer game therapy for the child of divorce can bring out and heal the child’s emotion, false expectations, guilt, blame, conflict, shame, fear of change, abandonment, acceptance, omnipotence, and imbalance.






